Robotics Lab
Software meets hardware. Learners design, code and build working robotic systems, from first mechanisms to advanced prototypes.
GrowBot helps young people move from curiosity to capability through carefully designed experiences in robotics, software, science and digital confidence.
Give it the right tools, mentors and space to grow.
Robotics is one of our signature pathways: a software-plus-hardware experience. Alongside it, learners can explore six focused software and science programmes.
Software meets hardware. Learners design, code and build working robotic systems, from first mechanisms to advanced prototypes.
Turn logic into play through coding foundations, game mechanics, storytelling and the satisfaction of shipping a playable idea.
Understand how intelligent systems learn from data and build thoughtful, age-appropriate experiments with AI.
From an early wireframe to a working interface, learners explore how useful apps are planned, designed and built.
Build practical digital judgement around privacy, online identity, security, scams and respectful participation online.
Explore astronomy, space systems and mission thinking through questions that stretch beyond the classroom.
A deeper programming pathway for learners ready to work with text-based code, automation and more independent projects.
GrowBot is designed around the confidence that comes from making real things. Every pathway balances clear foundations with space for imagination, iteration and personal expression.
Start with an intriguing question, a real problem or a possibility worth exploring.
Use the right tools, concepts and guided practice to turn an idea into something tangible.
Explain the thinking, learn from feedback and develop the voice of a confident creator.
Our three flexible groups help us shape the right level of challenge, confidence and independence for each learner.
For learners around 6–10 years. Build confidence through visual logic, creative challenges, introductory coding and guided making.
For learners around 11–13 years. Combine coding, design and technology concepts to create games, apps, robots and experiments.
For learners around 14–16 years. Go deeper into Python, AI, advanced robotics and ambitious projects with real depth.
Tell us what your learner is curious about. We will help you choose a thoughtful starting point across our seven learning paths.